I found the project enjoyable, I was presented with a task, that initially I felt uncomfortable dealing with – I felt a little out of my depth. The combination of virtual reality and my traditional sonic practice ended up coming quite naturally, I had a clear and concise vision for what I wanted my space to sound like and I’m content with the sonics I produced. I’ve become more interested in pairing my usual practice with games in particular, I’ve grown to really appreciate and enjoy the processes involved with this kind of design. I feel like, collaborating with video game designers has been incredibly beneficial for my practice, I found that working within game design, sonics take an entirely different shape. Sound became more pronounced and physical. It also made me realise that sound within video games is pivotal, the environments of the Parallel Cage couldn’t exist with such personality without the sonics to accompany them. The work involved in such a project is vast, I feel proud of the amount of obstacles we were able to overcome during the course of the project.
I understand that VR is not a passive form of entertainment or learning, it requires a person to be fully involved in what they are experiencing – VR is here to propose an alternative to reality, throughout my research during this project and taking part in the collaboration – I feel like we aren’t there yet. To me, the proposed worlds of VR chat and the Metaverse are gloomy fragments of existential fodder. Although I now understand the growing presence of virtual reality – I stand by a point I made previously. The prospect of being trapped in a post-modern limbless avatar-filled, RBG nightmare worries me. I’m incredibly proud of what myself and my team have been able to create – we accomplished stunning visuals and audio, but I’m not yet an advocate for the abilities of virtual reality.
https://emmanuelsblog.myblog.arts.ac.uk/