The Parallel Cage

The parallel Cage is what the project came to be. During collaborative meetings, we agreed to explore the ideas of lonely worlds – macrocosms that would be trapped inside a non-Euclidean cage. Each part of the cube (cage) would be a portal to a mysterious and uncanny environment.

We wanted to create a game where each player could transverse between various dimensions, enabling them to experience these worlds independently. Each space was to be its own story, presenting a unique narrative and aesthetic. We wanted to create variety in the game, focusing on themes of mystifying independence in each space.

After this conversation, I reflected on my previously researched world and sound aesthetics, thinking about the sounds and textures of Ballard’s desert. I then began to design The Parallel Cage’s respective sonics.

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